296,317
Total vulnerabilities in the database
Quake 3 engine, as used in multiple games, allows remote attackers to cause a denial of service (client disconnect) via a long message, which is not properly truncated and causes the engine to process the remaining data as if it were network data.
Software | From | Fixed in |
---|---|---|
id_software / quake_3_arena_server | 1.29g | 1.29g.x |
lucasarts / star_wars_jedi_knight_jedi_academy | 1.0.11 | 1.0.11.x |
activision / call_of_duty_united_offensive | 1.41 | 1.41.x |
activision / return_to_castle_wolfenstein | 1.1 | 1.1.x |
raven_software / soldier_of_fortune_2 | 1.0.2 | 1.0.2.x |
activision / call_of_duty | 1.5b | 1.5b.x |
id_software / wolfenstein_enemy_territory | 2.56 | 2.56.x |
id_software / quake_3_arena | 1.16 | 1.16.x |
id_software / quake_3_arena_server | 1.29f | 1.29f.x |
activision / call_of_duty_united_offensive | 1.51b | 1.51b.x |
id_software / quake_3_arena | 1.31 | 1.31.x |
id_software / quake_3_arena | 1.1.7 | 1.1.7.x |
id_software / quake_3_engine | - | - |
id_software / wolfenstein_enemy_territory | 1.0.2 | 1.0.2.x |
activision / return_to_castle_wolfenstein | 1.0 | 1.0.x |
lucasarts / star_wars_jedi_knight_ii_jedi_outcast | 1.0.4 | 1.0.4.x |
raven_software / soldier_of_fortune_2 | 1.0.3 | 1.0.3.x |
activision / call_of_duty | 1.4 | 1.4.x |