Minecraft Bedrock authentication and its protocol encryption are inseparably linked. One is not complete without the other.
This vulnerability affects servers which are able to be directly connected to via the internet (i.e. not behind a proxy).
If you are using a proxy, please check that it supports protocol encryption and that it is enabled.
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clientPriv which it uses to complete ECDH for encryption.clientPub corresponding to this key is signed by Microsoft servers with the Mojang root public key mojangPub.mojangPub.However, this only ensures that the token was issued by Microsoft. It does not ensure that the client actually possesses the private key corresponding to the public key in the token.
In a login replay attack, the attacker sends a login captured from another session. This login is valid because it is verifiable by mojangPub; however, without encryption, the server doesn't know that the client actually possesses clientPriv, and the authenticity of the client cannot be verified.
serverPriv and clientPub.serverPriv and sends this to the client, along with serverPub.serverPub, and calculates the same shared secret as the server using clientPriv and serverPub.If the client does not possess clientPriv (i.e. because it replayed a stolen login), then the session cannot proceed once encryption is enabled, since the client cannot calculate the shared secret needed to decrypt the server packets and encrypt its own packets.
Since PM3 does not implement protocol encryption, this means that ALL versions of PM3 are affected by this login stealing attack.
The typical way to do this would be to trick a player into joining a server controlled by the attacker. This would allow the attacker to grab the login from the connection and store it for future use.
No. All the JWTs have expiry dates after which they cannot be used. These expiry dates are typically 2-3 days after the token was issued by XBOX servers. PocketMine-MP 3.x does verify these expiry dates, so the use-by dates of these attacks are limited.
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This problem has been fixed in all 4.x versions by implementing Minecraft protocol encryption.
~This has not yet been addressed on 3.x, but since this vulnerability is already public knowledge, the advisory has been released early to make sure people are aware of it and the mitigation steps they can take.~
Update 2022-01-22: This has been fixed on 3.x by d28be4eaf24a890f7ef110a51181a3d806a6acca.
server-ip=127.0.0.1 to ensure that only the proxy can create connections for you.The following things may help mitigate the problem:
LoginPacket serverAddress field is the same as the server's exposed domain name. For example: https://github.com/JustTalDevelops/AntiLoginForger
WARNING: THIS DOES NOT SOLVE THE ROOT ISSUE. YOU WILL REMAIN VULNERABLE UNLESS YOU UPGRADE.If you have any questions or comments about this advisory:
| Software | Affected versions |
|---|---|
pocketmine / pocketmine-mp
|
>= 3.0.0, < 4.0.0 |
A vulnerability database tells you what is broken. Attack surface management tells you where it is running: it discovers your internet-facing assets and flags the ones affected by issues like this one.
What is attack surface management? →A security vulnerability is a weakness in software, hardware, or configuration that can be exploited to compromise confidentiality, integrity, or availability. Many vulnerabilities are tracked as CVEs (Common Vulnerabilities and Exposures), which provide a standardized identifier so teams can coordinate patching, mitigation, and risk assessment across tools and vendors.
CVSS (Common Vulnerability Scoring System) estimates technical severity, but it doesn't automatically equal business risk. Prioritize using context like internet exposure, affected asset criticality, known exploitation (proof-of-concept or in-the-wild), and whether compensating controls exist. A "Medium" CVSS on an exposed, production system can be more urgent than a "Critical" on an isolated, non-production host.
A vulnerability is the underlying weakness. An exploit is the method or code used to take advantage of it. A zero-day is a vulnerability that is unknown to the vendor or has no publicly available fix when attackers begin using it. In practice, risk increases sharply when exploitation becomes reliable or widespread.
Recurring findings usually come from incomplete Asset Discovery, inconsistent patch management, inherited images, and configuration drift. In modern environments, you also need to watch the software supply chain: dependencies, containers, build pipelines, and third-party services can reintroduce the same weakness even after you patch a single host. Unknown or unmanaged assets (often called Shadow IT) are a common reason the same issues resurface.
Use a simple, repeatable triage model: focus first on externally exposed assets, high-value systems (identity, VPN, email, production), vulnerabilities with known exploits, and issues that enable remote code execution or privilege escalation. Then enforce patch SLAs and track progress using consistent metrics so remediation is steady, not reactive.
SynScan combines attack surface monitoring and continuous security auditing to keep your inventory current, flag high-impact vulnerabilities early, and help you turn raw findings into a practical remediation plan.