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NaN/INF in serverbound movement packets can crash clients and servers — pocketmine / pocketmine-mp

Improper Input Validation

Impact

A malicious client may send a MovePlayerPacket to the server whose position or rotation contains NaN or INF. Since neither the server nor vanilla client handles this properly, a number of interesting side effects come into play.

  • The server may crash in various ways if this exploit is used, because some mathematical operations on NaN/INF generate PHP warnings, which are converted into exceptions.
  • Clients may not be able to see other clients who have a NaN/INF rotation.
  • Clients may also crash in such cases.

Patches

A patch for this was included in the 3.18.1 release: https://github.com/pmmp/PocketMine-MP/commit/fb20bb38327b4c08ee3976640cd0dd547388a638

Workarounds

Workarounds could be implemented as plugins using DataPacketReceiveEvent to block any inbound movement packets containing bogus values.

For more information

If you have any questions or comments about this advisory:

  • Published: Mar 18, 2022
  • Updated: Apr 14, 2023
  • GHSA: GHSA-fm35-jgg3-3grx
  • Severity: High
  • Exploit:
  • CISA KEV:

CVSS v3:

  • Severity: High
  • Score: 7.5
  • AV:N/AC:L/PR:N/UI:N/S:U/C:N/I:N/A:H

CWEs:

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